Field Dimensions
- 80 x 35 yards.
- Three 20 yard sections with a midfield line if at all possible and 10 yard end zones.
Players
- Each team will have 8 men.
- Offense must have 5 men within one yard of the line of scrimmage.
- Defense must have 3 men within one yard of the line of scrimmage.
Equipment
- A junior size football will be used.
- Velcro-type flags will be used by all defensive players and all eligible ball carriers on offense.
- Three flags should be worn and are to be 16" by 2". There should be a flag on each hip and one on the tail. Flags should be a different color from the uniform. Shirt should be tucked in to avoid any flag pulling problems.
- Kicking tee is optional for kickoffs and free kicks.
- Cleats are allowed as long as they are not metal, metal tipped, or replaceable.
- Pads are to be worn only to protect a previous injury.
Game Length
- The game consists of two 25 minute halves.
- The clock will run continuously except:
- After touchdowns and during extra points
- During time-outs
- When the ball is dead during the last 2 minutes of each half
Dead Ball
The ball is considered "dead" during a time-out, after an incomplete pass, when a ball carrier goes out of bounds, or after a defensive penalty.
Huddle
Huddle time should be limited to about 45 seconds.
Time-Outs
- Each team has two time-outs per half that last for one minute each.
- There is no carry over if they are not used.
First Downs
A first down will be awarded if any part of the ball touches or goes over the next 20 yard section line.
Scoring
- Touchdown is 6 points.
- Extra point is worth 1 point from the 3 yd. line.
- Safety is worth 2 points.
Kick-Off
- The winner of the coin flip will receive the ball as well as choose field position.
- At halftime the teams switch position and possession.
- All kick-offs are from your own 20 yard line.
- The kicker must use a tee, the holderÕs toe, or the ground.
- If the receiving team downs the ball in the end zone, or if the ball roles through the end zone, or flies through the end zone without being touched, the ball goes to the 20 yd. line.
- On the kickoff, a touched ball is down where the ball lands unless the ball has been forwarded.
- A receiver cannot catch the ball in the field of play and carry it it into the end zone and down it.
- A kick-off that goes out-of-bounds gives the receiving team the option to take the ball where it went out-of-bounds or have the opposing team rekick with a five yard penalty.
- No on-side kicks.
- The receiving team lines up no closer than 10 yards to the kick-off line.
Line of Scrimmage
- Only the center's head, arms, and hands can be in the neutral zone. No other part of the center's body can be over the farthest edge of the ball. (P1)
- No other player may enter the neutral zone. (P1)
- Players may not taunt one another to draw offside. (P2)
- There must be five offensive players on the line of scrimmage. (P17)
Eligible/Ineligible Receivers
- The three interior linemen who are covered are ineligible. These three players cannot wear flags. (P17)
- The other five offensive players are eligible.
Legal Pass Reception
The receiver must gain possession of the ball and have both feet in bounds.
Overtime
- If there is a tie after regulation time, each team will receive four plays from the ten yard line to score. If they score they will get a chance for the extra-point.
- If both teams score the same number of points or no one scores, the game is a tie.
- A coin flip will decide who goes first and which end zone to use. Both teams use the same end zone.
Fumbles
The ball is dead where it hits the ground.
Punts
- Offense must declare their choice of either going for the first down or punting.
- No player can cross the line of scrimmage before the ball has been kicked. (P1)
- All punts into the end zone, air or ground, are placed at the 20 yd. line.
- Minimum linemen rules are still in effect.
|
|
Muffed Punt
On the punt, a touched ball is down where the ball lands unless the ball has been forwarded.
Substitutions
- Substitutions may be made on all dead ball situations or between plays.
- Offense does not have to wait for defense to substitute.
Center Snap
Ball must be snapped between the center's legs. (P17)
Sleeper Plays
No sleeper plays are allowed. (P17)
Runner Down
The ball carrier is considered down if one knee touches the ground, if one flag is pulled, or if he goes out of bounds.
Player Set and Motion
- All offensive players, except a man in motion, must be set for one second before the center snap. (P1)
- Only one player may be in motion at one time. His motion must be parallel or backwards to the line of scrimmage until the ball is snapped. (P1)
Blocking
- Players may not leave their feet while blocking. (P3)
- Off. playerÕs hands can be open but not grab the def. (P8)
- Def. player may use hands to grab and move off. players.
- No blocking above the neckline. (P3)
Use of Hands
- No stiff arming is allowed. (P11)
- No flag guarding is allowed. (P12)
- No grabbing of the ball carrierÕs arm or body is allowed. (P8)
Hurdling
You cannot jump or hurdle an opposing player. You may jump to avoid having your flag pulled as long as you are not hurdling another player. (P10)
Forward Pass
- Once the passer's arm has started forward, he cannot be downed unless he fails to release the ball.
- Defenders cannot make contact with the passerÕs arm. (P6)
- A forward pass is any pass thrown up field from a position behind the line of scrimmage. The pass can be overhand, underhand, etc.
- Any number of forward passes will be allowed as long as they are made and completed behind the line of scrimmage.
Laterals
- A lateral is any movement of the ball backward from or parallel to the point where the ball is.
- Any number of laterals is legal in a play.
Pass Interference
It is illegal to interfere with anyoneÕs right, offense or defense, to catch the ball. (P13,14)
Clipping
- Any initial contact to the back, anywhere on the field, is a clip. (P15)
- Coaches Point-Defenders should not deliberately turn their backs on a blocker to get the penalty.
Missing Flag or Flags
- The ball is dead where a player who has inadvertently lost a flag handles the ball.
- If both flags are missing, the player is considered an ineligible receiver and the ball goes back to the line of scrimmage and there is a loss of down.
Flag Pulling
The flag puller should raise the flag as soon as possible to aid the referee in spotting the ball. It is illegal to pull a flag from a player who isn't carrying the ball. (P4)
Penalties and Yardage
All penalties are from the line of scrimmage unless stated otherwise.
P1.Offside/Illegal Motion-5 yds.
P2.Unsportsmanlike Conduct-10 yds. Same player receiving two will be ejected.
P3.Unnecessary Roughness-10 yds. Same player receiving two will be ejected. Includes charging.
P4.Illegal Flag Pulling-5 yds. and first down. Penalty can be taken from line of scrimmage or from where the player gained control of the ball.
P5.Inadvertent Tackle-5 yds. from point of infraction and renew the down.
P6.Roughing the Passer-5 yds. and renew down.
P7.Tackling on Purpose-Considered unnecessary roughness.
P8.Illegal Use of Hands-10 yds.
P9.Leaving Feet While Blocking-10 yds.
P10.Hurdling-10 yds. from point of infraction.
P11.Stiff Arming-10 yds. from point of infraction.
P12.Flag Guarding-5 yds. from point of infraction.
P13.Defensive Pass Interference-Ball is spotted at point of infraction plus an automatic first down. If it is in the end zone, ball is placed at the one yard line.
P14.Offensive Pass Interference-10 yds. from the line of scrimmage plus the loss of that down.
P15.Clipping-10 yds.
P16.Half the Distance-Will occur on a 10 yd. penalty inside the 20, or on a 5 yd. penalty inside the 10.
P17.Illegal Procedure-5 yds.
All other problems will be settled upon agreement of both coaches.
|